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Slashdot: Gameshttps://games.slashdot.org/News for nerds, stuff that mattersen-usCopyright 1997-2016, SlashdotMedia. All Rights Reserved.2019-06-25T16:38:12+00:00Dicehelp@slashdot.orgTechnology1970-01-01T00:00+00:001hourlySlashdot: Gameshttps://a.fsdn.com/sd/topics/topicslashdot.gifhttps://games.slashdot.org/Does Monopoly's Cash-Free AI Banker Teach the Wrong Lessons?http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/VC9UORWNOaM/does-monopolys-cash-free-ai-banker-teach-the-wrong-lessons"An updated version of the classic board game Monopoly has done away with cash entirely and now uses a voice-activated AI banker instead," reports MarketWatch, asking whether this teaches game-players the wrong lessons: This is not the first time Monopoly has reflected today's cashless world. A 2006 edition of the game in the United Kingdom featured Visa-branded credit cards instead of paper play money. Similar versions of the game are also available in the U.S. Last year, Hasbro even released a version called Monopoly for Millennials in which players compete to buy experiences rather than real estate. The new technology may appeal to kids used to interacting with voice-activated digital assistants such as Amazon's Alexa, Apple's Siri or Microsoft's Cortana. Financial experts, however, remained on the fence about the game's educational value... By removing the physical element of the game, some argue that Monopoly's usefulness as a tool to teach children about money is reduced. "Removing physical Monopoly money reduces the educational benefit of the game by glossing over the important task of learning to manage and count your money," said Nicole Strbich, director of financial planning at Buckingham Advisors in Dayton, Ohio. In the new version of the game, "The omnipotent talking top hat also will yell, 'YOU'RE BANKRUPT!' at you," reports CNET... "Hey, Monopoly cheaters. Here's a version that won't let you sneak extra hundreds from the bank or neglect to pay your taxes."

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EditorDavid2019-06-24T10:34:00+00:00classicgamescounting-your-blessingsgames160160,153,92,87,21,16,10https://games.slashdot.org/story/19/06/24/0416237/does-monopolys-cash-free-ai-banker-teach-the-wrong-lessons?utm_source=rss1.0mainlinkanon&utm_medium=feedFortnite Makers Grilled By UK Politicians Over Game Safetyhttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/6JKx1vGrXMk/fortnite-makers-grilled-by-uk-politicians-over-game-safetyThe makers of Fortnite, one of the most popular video games ever, have been quizzed by member of parliaments in the UK over what measures are taken to protect players of the game. From a report: Epic Games representatives were asked how it ensured users did not spend too much time or money on the game. Legal counsel Canon Pence said this was not something the company currently tracked. This was "extraordinary", said Damian Collins, who chairs the Digital, Culture Media and Sport Committee. "You're the one who has responsibility," he said. The committee hearing was called to examine immersive and addictive technologies. Among the concerns raised by MPs were whether Epic Games did enough to verify the age of players or encourage users to take breaks after long periods of gameplay.

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msmash2019-06-19T21:30:00+00:00socialtussle-continuesgames132132,126,70,59,12,5,3https://games.slashdot.org/story/19/06/19/1657207/fortnite-makers-grilled-by-uk-politicians-over-game-safety?utm_source=rss1.0mainlinkanon&utm_medium=feedBernie Sanders Supports Video Game Workers Unionshttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/eBHRrNBiLIg/bernie-sanders-supports-video-game-workers-unionsU.S. Senator and presidential candidate Bernie Sanders has taken to Twitter to announce his support for video game workers unions. "In his message, Sanders gives shout-outs to IATSE (the International Alliance of Theatrical Stage Employees) and Game Workers Unite, two organizations that have been working to help game creators organize," reports VentureBeat. "He also links to a June 11 Time story about the epidemic of worker burn out occurring in the industry." From the report: Video games make a ton of money, including $43 billion in revenue in 2018 in the U.S. (as Sanders also points out). But the people making games are often overworked and suspect to "crunch," mandatory (and sometimes unpaid) overtime. Recently, stories of unhealthy crunch cultures have surrounded giant game makers like Rockstar and Electronic Arts. Other employees suffer mass layoffs, like at Activision Blizzard earlier this year, even when their companies are big or even record profits. Some studios shut down completely.

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BeauHD2019-06-19T02:02:00+00:00democratspush-for-unionizationgames323323,291,131,107,32,20,14https://games.slashdot.org/story/19/06/18/2247213/bernie-sanders-supports-video-game-workers-unions?utm_source=rss1.0mainlinkanon&utm_medium=feedAmazon Lays Off Dozens Of Game Developers During E3http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/qeTlh0JutA0/amazon-lays-off-dozens-of-game-developers-during-e3As the video game industry's attention was focused squarely on the final day of the E3 convention in Los Angeles this week, Amazon's video game division quietly laid off dozens of employees. From a report: Amazon Game Studios, which is currently developing the online games Crucible and New World, told affected employees on Thursday morning that they would have 60 days to look for new positions within Amazon, according to one person who was laid off. At the end of that buffer period, if they fail to find employment, they will receive severance packages. Amazon also canceled some unannounced games, that person told Kotaku. The company wouldn't say exactly how many employees it laid off, but confirmed the news when reached by Kotaku today.

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msmash2019-06-14T19:30:00+00:00businesshow-about-thatgames9191,88,33,26,5,3,1https://games.slashdot.org/story/19/06/14/191222/amazon-lays-off-dozens-of-game-developers-during-e3?utm_source=rss1.0mainlinkanon&utm_medium=feedGoogle Made a Video Game That Lets You Build Video Gameshttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/P0AC7cK9dCU/google-made-a-video-game-that-lets-you-build-video-gamesGame Builder is a new video game from Google that allows you to create simple Minecraft-style games for yourself and others to play through. "The game lets you drag and drop characters and scenery into an empty sandbox to construct your world, then use preset commands to string together how things interact," reports The Verge. "It's free to play and available on both Windows and macOS." From the report: The game comes from Area 120, Google's incubator for experimental projects (some of which have quickly disappeared, others of which have made their way into other Google products). Game Builder has actually been available through Steam since November 1st last year (it already has 190 reviews, with a "every positive" score), but Google only publicized it today, which is certain to get a lot more people playing. Game Builder has a co-op mode, so multiple people can build a game together at once. You can also share your creations and browse through the games made by others. The interaction system works with "if this then that" logic, and players can craft their own interactions with JavaScript if they're familiar with it.

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BeauHD2019-06-13T21:30:00+00:00googleworld-is-your-oysterdevelopers3636,36,10,7,1,0,0https://developers.slashdot.org/story/19/06/13/209200/google-made-a-video-game-that-lets-you-build-video-games?utm_source=rss1.0mainlinkanon&utm_medium=feedNetflix Unveils Plans To Develop Original Shows Into Video Gameshttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/HttnmJwiCkU/netflix-unveils-plans-to-develop-original-shows-into-video-gamesAt the Electronic Entertainment Expo (E3) on Wednesday, Netflix shared details of its plans to develop its original shows into video games. Hollywood Reporter reports: Among the program of upcoming games, Stranger Things 3: The Game was highlighted, described by Netflix as "an adventure game that blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist." Playing as a character from the show, the user will be tasked with solving puzzles and battling the Mind Flayer. Dave Pottinger, CEO and co-founder of BonusXP, shared that the game will feature old-school graphics. Two characters from the game were revealed at the panel: Max, who will exhibit karate kicks and the ability to add fire damage to those kicks; and Eleven, described by Chris Lee, director of Interactive Games at Netflix, as "the most powerful character in the game" -- she will have psychic push power. The game will launch on July 4 and be available on Nintendo Switch, Playstation 4, Xbox One and other consoles. In addition, a special announcement was made at the panel about a Stranger Things mobile hybrid RPG/puzzle game that will launch in 2020. The game is a collaboration with Next Games, which is based out of Helsinki, Finland. Stranger Things isn't the only show that's planning to have its own game. "Netflix show The Dark Crystal: Age of Resistance Tactics is also set to become a 'turn-based tactics' game challenging fans to recruit an army and act as their commander in a series of campaign battles," the report adds. "No specific date was mentioned, but the game will launch this year on various consoles."

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BeauHD2019-06-13T00:45:00+00:00softwaremilking-itgames5757,55,25,22,3,1,1https://games.slashdot.org/story/19/06/12/2155221/netflix-unveils-plans-to-develop-original-shows-into-video-games?utm_source=rss1.0mainlinkanon&utm_medium=feedKonami Announces the Turbografx-16 Minihttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/h9Juqq7tdXk/konami-announces-the-turbografx-16-miniAn anonymous reader shares a report: Hey, if Nintendo and Sega can do it, then Konami can too. In a surprise E3 announcement, the company is releasing a miniature version of the classic 90s Turbografx-16 console, called the Turbografx-16 mini. If you're wondering why Konami is handling this, the original console was a joint effort between NEC and Hudson. Konami became Hudson's parent company in 2005 and then absorbed its operations in 2012, meaning it owns the brand and all its properties.

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msmash2019-06-12T16:04:00+00:00gameshow-about-thatgames7373,71,42,37,7,3,2https://games.slashdot.org/story/19/06/12/1538235/konami-announces-the-turbografx-16-mini?utm_source=rss1.0mainlinkanon&utm_medium=feedOpera Launches Opera GX, World's First Gaming Browserhttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/Y68mZgTvgJY/opera-launches-opera-gx-worlds-first-gaming-browserOpera Software, the company behind the Opera browser, today launched a custom version of its browser dedicated to online gamers and streamers on Windows platform. From a report: Named Opera GX, the browser comes with dedicated features that let users limit the browser's access to computer resources such as CPU (processor) and RAM (memory). The idea is to provide gamers with a way to navigate the web while leaving resources available for games or streaming applications that the gamer might also be running at the same time. "Running a game might require a lot of effort from your machine. Even more so if you are streaming while you play," said Maciej Kocemba, product director of Opera GX. "Before Opera GX, gamers often shut down their browsers to not slow down their gaming experience. We came up with the GX Control feature to make people's games run more smoothly without requiring them to compromise on what they do on the Web." Besides the GX Control Panel that lets users manage CPU and RAM usage limits, Opera GX also comes with Twitch integration, meaning users can log into their Twitch accounts via the browser's sidebar.

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msmash2019-06-11T15:30:00+00:00operafor-what-it-is-worthgames5656,54,25,22,4,2,1https://games.slashdot.org/story/19/06/11/1524206/opera-launches-opera-gx-worlds-first-gaming-browser?utm_source=rss1.0mainlinkanon&utm_medium=feedProject Scarlett is the Next Xbox Console, Launching in Holiday 2020http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/WzpCeAEEQvc/project-scarlett-is-the-next-xbox-console-launching-in-holiday-2020Project Scarlett is the next Microsoft video game console. Phil Spencer, executive vice president of gaming at the company, announced the hardware during Microsoft's E3 2019 press briefing. From a report: "The console should be optimized for one thing and one thing only," said Spencer, "gaming." Spencer explained the console has been developed by the team responsible for the Xbox One X. A promotional video featuring various Xbox employees promised variable refresh rates, real-time ray tracing, 8K resolution and frame rates up to 120 frames per second, and a new SSD that has upwards of 40 times better performance over the current generation. The tech at the heart of the console -- which Microsoft said is four times as powerful as the Xbox One X -- will be a custom chip based on AMD's Zen 2 and Navi technology.

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msmash2019-06-10T14:00:00+00:00xboxup-nextgames115115,115,62,59,8,4,2https://games.slashdot.org/story/19/06/10/1359253/project-scarlett-is-the-next-xbox-console-launching-in-holiday-2020?utm_source=rss1.0mainlinkanon&utm_medium=feedNew Game Based On 'The Blair Witch Project' Demoed at Microsoft Xbox Eventhttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/QNG4I97qkC0/new-game-based-on-the-blair-witch-project-demoed-at-microsoft-xbox-event"So that Blair Witch reboot wasn't very good. But maybe a video game could change things up?" writes Engadget. Mashable has more details: Remember The Blair Witch Project, that viral horror sensation that made waves before social media was even a thing? Well, it's back. And it's an Xbox game. Microsoft debuted a first look trailer for Blair Witch during its annual E3 press conference, and it's coming from Layers of Fear developer Bloober. We don't know much. It returns you to the Black Hills Forest, the site of the movie. There's a camcorder. Also, a dog. I fear for that dog. Kotaku writes that "According to the description the game will be a 'first-person, story-driven psychological horror game based on the cinematic lore of Blair Witch.'"

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EditorDavid2019-06-09T23:16:00+00:00movieswicked-witchesentertainment2727,26,16,15,2,0,0https://entertainment.slashdot.org/story/19/06/09/2311220/new-game-based-on-the-blair-witch-project-demoed-at-microsoft-xbox-event?utm_source=rss1.0mainlinkanon&utm_medium=feed'Cyberpunk 2077' Game Starring Keanu Reeves Demoed at Microsoft Xbox Eventhttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/9j-aY5K52zU/cyberpunk-2077-game-starring-keanu-reeves-demoed-at-microsoft-xbox-eventAn anonymous reader quotes VentureBeat: CD Projekt Red showed off a new demo of Cyberpunk 2077 at Microsoft's Xbox press event at the Electronic Entertainment Expo, the big game trade show in Los Angeles. And actor Keanu Reeves surprised everyone by coming out on stage to say that he would be in it. The trailer reveals one of the key characters of Cyberpunk 2077, Johnny Silverhand. The legendary rockerboy is played by Reeves (The Matrix trilogy, John Wick series, Johnny Mnemonic). In addition to his appearance and voice, Reeves is also providing full-body motion capture for the character. The game debuts on April 16, 2020... We all know that CD Projekt Red has a hell of a game in Cyberpunk 2077, which the company revealed in a 48-minute gameplay video last year. The video showed an amazingly detailed open world, as the narrator said the ambition was to create "the most believable city in any open world to date." I interpreted that as a shot across the bow of Rockstar Games and the Grand Theft Auto and Red Dead Redemption teams, as Cyberpunk 2077 was as incredibly hyper detailed as any Rockstar game I've ever seen. It's the only game I've seen with such density of interaction and the realism integrity of Grand Theft Auto V and Red Dead Redemption 2.... Last year's demo of the upcoming game promised deeper the details of the open world, with fascinating futuristic touches such as cranial chip implants, robotic body modifications, hyperfast video communications, and surveillance drones. The dystopic city seemed like a living thing, and the choices for getting things done seemed like they had no limits. You could be as peaceful or violent as you wished... It's a mature game, aimed at adults who can deal with subjects like nudity, drugs, and murder.

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EditorDavid2019-06-09T22:38:00+00:00matrixyou'll-never-forget-Johnny-Mnemonicentertainment6868,63,26,23,4,3,2https://entertainment.slashdot.org/story/19/06/09/2234250/cyberpunk-2077-game-starring-keanu-reeves-demoed-at-microsoft-xbox-event?utm_source=rss1.0mainlinkanon&utm_medium=feedEverQuest's Long, Strange 20-Year Trip Still Has No End in Sighthttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/xcBSzxTuQ6k/everquests-long-strange-20-year-trip-still-has-no-end-in-sightThe world has immensely changed since 1999, when a company in Southern California launched an online game called EverQuest that would go on to serve as the model for many more titles to come in the massively multiplayer online RPG (MMORPG) space. And unlike many games that sought to replace it over the years, this one is still going strong. ArsTechnica has a long-form piece on the old game, its journey and what it has evolved into now. An excerpt from the story: This sword-and-sorcery-based game was developed by a small company, 989 Studios, but it eventually reached its pinnacle under Sony Online Entertainment after SOE acquired that studio roughly a year after the game's launch. Today, EQ marches on with a dedicated player base and another developer, Daybreak Games, at the helm. I've been a dedicated player since the early days, and others like me would likely acknowledge the game peaked early. A variety of factors have whittled down the once-mighty player base since: many just simply walked away, either busy with life or quit because it took up too much time. The impact of World of Warcraft over time is also undeniable. But while it's no longer a leading game in the MMO space by any stretch (WoW does hold that title), today's EQ retains a small but dedicated fanbase whose members complain as much as they praise it. And in an era where most games have a shelf life of four to six months, EQ has officially spanned four presidential administrations largely off that kind of support. [...] The game still has a trickle of new players, according to Longdale, but it's understandably hard to attract a whole new generation of young players to a DirectX 9 game with 15-year-old player models and a broken Z-axis (that's correct, you can't go straight up and down in EQ like in WoW) where solo play is darn near impossible.

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msmash2019-06-07T14:00:00+00:00gamesblast-from-the-pastgames144144,142,88,77,17,5,4https://games.slashdot.org/story/19/06/07/1349245/everquests-long-strange-20-year-trip-still-has-no-end-in-sight?utm_source=rss1.0mainlinkanon&utm_medium=feedGoogle Stadia Requires $130 Upfront, $10 Per Month at November Launchhttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/aeiUAMNaFBU/google-stadia-requires-130-upfront-10-per-month-at-november-launchPlayers will have to pay $129.99 up front and $9.99 a month, on top of individual game purchase costs, when Google's previously announced Stadia game-streaming service launches in November. From a report: A free tier will be available some time in 2020, as will a paid subscription tier that doesn't require the upfront purchase. The Stadia Founder's Edition and its contingent Stadia Pro subscription will be the only way to get access to the Stadia service when it launches, Google announced today. That $129.99 package, available for pre-order on the Google Store right now, will include: A Stadia controller in "limited-edition night blue", a Chromecast Ultra, a three months of Stadia Pro service and a three-month "buddy pass" to give to a friend, and first dibs on claiming a "Stadia Name". After the first three months, Stadia Pro users will have to pay $9.99 a month to maintain their membership. For that price, they will get access to Google's highest-quality streams, at up to 4K/60fps with high-dynamic range (HDR) and 5.1 surround sound. In 2019, users will not be able to sign up for Stadia Pro without investing in the Founder's Edition hardware package, and Founder's Edition packages will only be available "in limited quantities and for a limited time."

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msmash2019-06-06T16:50:00+00:00googlehow-about-thatgames125125,121,80,69,12,4,3https://games.slashdot.org/story/19/06/06/1649230/google-stadia-requires-130-upfront-10-per-month-at-november-launch?utm_source=rss1.0mainlinkanon&utm_medium=feedBlueStacks Inside Turns Mobile Games Into 'Native PC' Games on Steamhttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/8_EiDEoMC7k/bluestacks-inside-turns-mobile-games-into-native-pc-games-on-steamPC gaming platform BlueStacks has launched BlueStacks Inside that enables mobile game developers to publish their games on Steam with no porting to the PC required. From a report: BlueStacks inside has a one-step software development kit (SDK) that lets developers take existing mobile games to Steam and Discord. The initial launch will include several high-profile developers like KOG, Funplus, Fabled Game Studio, and many others whose games will be available directly on Steam. Mobile developers have started allocating large budgets to game development, and that means mobile games can be competitive on Steam without a ton of modification. With games like Lineage 2: Revolution and PlayerUnknown's Battlegrounds, graphics and gameplay push the limits of what a mobile device can do. On the other hand, gamers are caught in a struggle to maintain devices that can keep up with demanding games. BlueStacks Inside gives developers an opportunity to reach a much wider and valuable PC-based audience without the need to hire a separate PC development team. Players can use their PCs to do the heavy lifting for games their phones would otherwise not be able to run well.

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msmash2019-06-05T19:20:00+00:00programmingfor-what-it-is-worthgames6464,61,38,36,2,1,1https://games.slashdot.org/story/19/06/05/1915206/bluestacks-inside-turns-mobile-games-into-native-pc-games-on-steam?utm_source=rss1.0mainlinkanon&utm_medium=feedApple Expands tvOS Gaming With PS4, Xbox One S Controller Supporthttp://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/kCzfcFSHKSY/apple-expands-tvos-gaming-with-ps4-xbox-one-s-controller-supportApple CEO Tim Cook today announced that the company is expanding Apple TV controller support to include "two of the best and most popular game controllers available, Xbox One S and PlayStation DualShock 4" with the next tvOS update. Unfortunately, as Ars Technica notes, this "does not include original Xbox One control pads that shipped with the 2013 version of the system -- only the Bluetooth-enabled controller update that premiered alongside Microsoft's One S update in 2016 will work with Apple TV." From the report: The announcement, which drew large and sustained applause in the presentation hall, comes nearly four years after Apple's second-generation Apple TV became the company's first foray into TV-based gaming since the ill-fated Pippin. At launch, Apple TV games were required to support the hardware's touchpad-focused, tilt-sensitive remote, and those games could optionally support any number of MFi controllers already designed for mobile iOS hardware. While Apple reversed that decision in mid-2016 to allow for MFi-exclusive games, Apple TV game developers continue to complain about the fragmented control landscape on Apple's set-top box.

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BeauHD2019-06-04T02:10:00+00:00playstationmore-the-merrierapple2727,22,13,11,1,0,0https://apple.slashdot.org/story/19/06/03/2142232/apple-expands-tvos-gaming-with-ps4-xbox-one-s-controller-support?utm_source=rss1.0mainlinkanon&utm_medium=feedSearch SlashdotSearch Slashdot storiesqueryhttps://games.slashdot.org/search.pl